[XviD-devel] qpel chroma rounding
skal
xvid-devel@xvid.org
05 Nov 2002 18:51:55 +0100
Hi,
On Thu, 2002-10-31 at 00:31, Michael Militzer wrote:
> ok, I think you are right: we have to half the vector in a first step and
> then round using table 7-9 afterwards (the whole rounding process becomes
> much more logical this way...). I've updated the dev-api-3 tree again, you
> may have a look and tell whether you can agree now or not...
>
>
So, you think it's over with chroma rounding, huh? :)
Take this: section 7.7.2.1 (interlaced P/S-VOP), in
the pseudo-code of 'field_motion_compensate_one_reference'
another rounding (Div2Round(top)/Div2Round(bot)) is
used! And moreover, with 8x4 block predictions!
Yeah, I like it like this, what a feast! Bring the
qpel on!
bye,
Skal