[XviD-devel] To all people looking at Hadamard at the moment...

Christoph Lampert xvid-devel@xvid.org
Fri, 6 Sep 2002 12:56:33 +0200 (CEST)


Please forget the dividing by 8 because 

a) it's wrong, should be sqrt(8). 8 is for full 2D (so after 2 steps)
b) it's not needed, it would only be useful if we did inverse, too
c) one has to work with 16bit anyway, so there's no range problem
   unless: somebody tries a saturated 8bit for small values a-h

Sorry again, 

gruel