[XviD-devel] 3 warp point GME

Christoph Lampert chl at math.uni-bonn.de
Sat Jun 28 18:55:49 CEST 2003


Hi,

I'll commit 3 warp point GME now. It tried to change as little as
possible, so if there's a bug it's easy to go back. 

GME is functional (I hope) and I had good results for zooming scenes. 
It's not optimized for speed, yet. Just a simple gradient decent, but in 
6 dimensional parameter space instead of 2 dimensioanl image space, so
it's a little slow...

Please test with and without GME, since I had to change some other parts
as well. I hope I didn't break anything...

gruel

P.S. Oh, there are two new files: motion/gmc.c and motion/gmc.h
I guess someone has to add them to windows project files. 

-------------------------------------------------

Tempete CIF 512kbps twopass with different quality levels:

GMC with 3 point GME:
fps = 38.92, length = 2497, psnr y = 28.99, u = 33.41, v = 35.63
fps = 37.12, length = 2502, psnr y = 29.00, u = 33.53, v = 35.79
fps = 33.12, length = 2480, psnr y = 29.22, u = 33.57, v = 35.85
fps = 29.90, length = 2478, psnr y = 29.25, u = 33.60, v = 35.87

no GMC:
fps = 99.16, length = 2487, psnr y = 28.83, u = 33.11, v = 35.31
fps = 88.78, length = 2493, psnr y = 28.83, u = 33.22, v = 35.47
fps = 71.03, length = 2478, psnr y = 29.04, u = 33.31, v = 35.60
fps = 57.98, length = 2476, psnr y = 29.11, u = 33.35, v = 35.60




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