[XviD-devel] SAD cache
skal
skal at planet-d.net
Tue Mar 11 11:35:37 CET 2003
Gruel,
On Tue, 2003-03-11 at 11:14, Christoph Lampert wrote:
> On 10 Mar 2003, skal wrote:
>
> >
> > Hi,
> >
> >
> > Iirc, someone (Michael?) asked for a fast struct to store
> > previously evaluated motion vectors during ME. Here's the
> > one i'm using.
>
> Do you have any numbers on its effect? Are there really that many
> researches? I guess only when checking several predictors they often are
> identical.
so far I've seen, it's 10-20% hits for 'regular' fast moving
scenes. For slow moving ones (where the diamond/square search
does not wander too far), it raises up to 20-30%. Conversely,
for 'hard' scenes, it drops to 5%.
An other advantage of caching is that it makes the code for
diamond-or-the-like search rather trivial to write...
later,
Skal
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